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June 17th, 2010

sci_starborne: Sign of the Fox (pic#181874)
Thursday, June 17th, 2010 04:06 pm

It’s a stable-beta plugin, but based on LJ-XP. It’s made to allow cross-posting to multiple LJ-compatible services, which LJ-XP doesn’t allow.

Have entered details for both LJ and DreamWidth. Testing now.

EDIT #1: Okay, it seems to work. Just tweaked a couple of settings and that should be ok.

EDIT #2: And turned off Dreamwidth’s automatic cross-posting, to stop my LJ getting spammed with multiple copies.

Mirrored from Sci-Fi-Fox.com.

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sci_starborne: Sign of the Fox (pic#181874)
Thursday, June 17th, 2010 06:45 pm

Just an idle thought really, but perhaps it could be fun to install a couple of OLED display in the Mk5’s neck recess. Placed so I could glance down a them and see the health, suit power and ammo read-outs.

It would seem the Farnell catalogue stocks some yellow ones of the right sort of size (256 x 64 Pixels, 71.104mm x 19.264mm). Not cheap at £40 each, but it’s a nice thought for the future. The resolution looks like it’d be enough to handle the status displays on the left, and primary and secondary ammo levels on the right.

Canon?

In HL1, the HEV Mk4 suits do indeed have a helmet where you can presume the HUD displays would be located. You know this from seeing dead scientists wearing the full suit with the (ugly) helmet.

In HL2 though you never see the helmet. Yet Dr Freeman is apparently still receiving head protection from the suit (at very least, radiation doesn’t aim). My personal excuse for this is some sort of armoured hood that pops up when needed. Maybe that’s what’s behind the hatch on his back. But in any case, you’d need to know suit status with helmet on or off, so makes sense to stick if in the neck hole.

See? It makes perfect sense!

For really stretching things, assume the suit auto-detects gun and ammo status through strain-sensors in the limbs, and a database of the precise weights of different manufactured weapons and their ammunition. At precise enough measurement, it’d just be a matter of looking up what combination of weapon and ammo matched the weight of the object being held. Only certain ammo would combine with certain weapons, so the table of matching weights would be very limited.

In reality though, it would probably need to be fired a few times to be increasingly sure (assuming each shock is loss of one item of ammo, the weight afterwards would confirm individual ammo weight).

Mirrored from The blog-hub for Peter "Sci" Turpin.

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sci_starborne: Sign of the Fox (Default)
Thursday, June 17th, 2010 11:59 pm

Mirrored from The blog-hub for Peter "Sci" Turpin.

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